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Infos TBC
23/08/2006, 13:08,
#1
 
General:

looks like the AQ20 ranks are trainable at level 62

the new talents start right alongside the current 31-point talents. Looks like you're allowed to get 21/31 talents

L'alpha actuelle est: Blood Elf 1-20 uniquement.

the blood elf male ears bounce in even more annoying a way than the night elf
the blood elf dance is 100x more ridiculous in person

Ah et ça se confirme: Les BloodElfs sont des accros:

there's this totally sick herb in the BE starting area called bloodthistle
it increases your spell damage and healing by a small amount for 10 minutes but when it wears off you get a 15 min debuff called "bloodthistle withdrawal" that reduces your spirit by 5 Tongue


Mage:

Fire Tree -

Tier 5

Playing with Fire: Increases all spell damage caused by 1/2/3% and all spell damage taken by 2/4/6%

Tier 6

Blazing Speed: Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and make you immune to movement impairing effects. This effect lasts 8 seconds.

Tier 7

Burnout: increases the damage and mana cost of all spells by 2/4/6% after you hit a Dazed opponent with a Fire spell

Tier 8

Empowered Fireball: Your Fireball spell gains an additional 2/4/6/8/10% of your bonus spell damage effects

Tier 9

Dragon's Breath: Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec


Frost Tree -

Tier 5

Frozen Core: Reduces the damage taken by Frost and Fire effects by 2/4/6%

Tier 6

Ice Floes: Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10/20%

Tier 7

Cold Hearted: Increases damage of all spells against wounded targets by 10/20/30%
Arctic Winds: Reduces the chance melee and ranged attacks will hit you by 1/2/3/4/5%

Tier 8

Empowered Frostbolt - identical to empowered fireball

Tier 9

Summon Water Elemental, summons a water elemental to fight for the caster


Arcane Tree -

Tier 5

improved blink: reduces mana cost of blink by 25/50%

Tier 6

arcane potency: increases the critical strike damage bonus of your Arcane spells by 33/66/100%

Tier 7

student of magic: reduces the mana cost of all arcane spells by 5/10/15%
prismatic cloak: reduces all damage taken by 1/2/3/4/5%

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect

Tier 9

Slow: reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec

68 mana, instant cast.



New Mage Skills (base, not talented):


Molten Armor(lvl 62):
Causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%

Ice Lance(lvl66):

Deals 219 to 281 frost damage to an enemy target. Damage is increased by 200% against frozen targets
1.5 sec cast, 150 mana

Arcane Blast(lvl 64):

Does 463 to 537 arcane damage
When casted within 8 seconds of previous cast, cast time goes down and mana cost goes up.
Starts out as a 2.5 sec cast, 190 mana cost

Spell Steal (lvl 70):

Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Instant Cast, 52 mana cost.

Invisibility (lvl 68):

Gives invisibility for 20 seconds. can only see other invisible targets and people who can see invisible targets
5 min cooldown



Warlocks:

Soulshatter (66): Reduces threat by 30% for all enemies. (2 health, Soul Shard, 5 min. cooldown.)

Locks getting two new dots... one that does 310 dmg +gear if it gets dispelled, one that does 1110-1290 damage in a 15 yard aoe if it isn't dispelled

Incinerate (64): Deals 357 to 413 Fire damage to your target and an additional 89 to 104 Fire damage if the target is affected by an Immolate spell. (256 mana, 2.5s.)



Rogues:

Talent: Deadly Throw, basically an eviscerate, except it's ranged and does thrown damage + an amount
5-point DT is thrown damage + 468-564

Mutilate, 60 energy, daggers, instantly attacks with both weapons and gives 2 combo points

Shiv, instant off-hand attack that gives a 100% chance for the offhand poison to be applied, energy cost depends on weapon speed

anasthetic poison, 30% chance of reducing threat by a moderate amount, 120 charges


Paladins:

Talent: 10% of all healing done to them by other people is given to them as mana

Blessing of spell warding, makes the target immune to magical attacks but they're silenced

Crusader aura, increases mounted speed of all party members within 40 yards by 20%

Seal of blood (probably Bloodelf paladin only), all the paladin attacks do an additional 30% weapon damage as holy damage, but paladin loses 10% health of the total damage inflicted

Avenging Wrath, which is pretty much just Deathwish
Répondre
24/08/2006, 12:19,
#2
 
Screenshot talents rogue:

<img src="http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/29926-leaked-mage-talents-skills-expansion-alpha-roguetalzh8.jpg?d=1156382268" border="0" alt="Image IPB" />
Répondre
24/08/2006, 13:31,
#3
 
Pouaaah !

Y'a trop de trucs ca va ete sport de faire des templates Big Grin
J'aime bien le cheat death Tongue
Répondre
24/08/2006, 13:54,
#4
 
image down
Heart Heart
Répondre
24/08/2006, 14:20,
#5
 
blade twisting >>> all ..

si ce truc est vrai, c'est tres tres tres gras:

" gives your sinister stricke, backstab, gouge and shiv abilities a 5% chances to daze the target for 8 sec"

et y'a 5 points ....
Répondre
24/08/2006, 14:26,
#6
 
Oo ben pour l'instant ça me plait bien ce qu'ils compte rajouter au paladin !!
<div align="center"> Les Retraités :
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><!--coloro:#FF99FF--><span style="color:#FF99FF"><!--/coloro-->Athanor<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> - <!--coloro:#FFFF66--><span style="color:#FFFF66"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Athalion<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

La relève :
<!--coloro:#FFFF66--><span style="color:#FFFF66"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Neollion<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--> - Profil
</div>
Répondre
25/08/2006, 01:17,
#7
 
Liens sur les talents nouveaux démo:

http://i72.imagethrust.com/images/17QE/vie...demon-tree.html

http://i72.imagethrust.com/images/17Qs/vie...ction-tree.html

http://img.photobucket.com/albums/v326/bjh...lictionTree.jpg

Athanor a écrit :<div class='quotetop'>CITATION(Athanor @ 24.08.2006 à 14:26) [snapback]79864[/snapback]</div>
Oo ben pour l'instant ça me plait bien ce qu'ils compte rajouter au paladin !!

Paladin

Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (68 ): A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy

Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution

Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%
Répondre
25/08/2006, 11:29,
#8
 
Oo les talents démos

Et t'as rien pour guerrier par hasard? p
Répondre
25/08/2006, 11:41,
#9
 
M'enfin j'veux mon wake the dead Big Grin

Sinon, ca promet, mais ca va etre dur de choisir sa spé ^^
Yakha gnome qui monte qui monte qui monte...!
Répondre
25/08/2006, 11:50,
#10
 
Vagor a écrit :<div class='quotetop'>QUOTE(Vagor @ 25.08.2006 à 11:29) [snapback]79913[/snapback]</div>
Oo les talents démos

Et t'as rien pour guerrier par hasard? p


Ca sort de l'alpha de BC. Seul les Bood Elves sont jouables et les BE ne peuvent pas faire war.

En resumé : non ^^
Répondre
25/08/2006, 11:51,
#11
 
+1 vagor c koi la surprise pour les wawa ???? :wub:

Confusednif:
[Image: IutXy.png]
Répondre
25/08/2006, 12:15,
#12
 
Vagor a écrit :<div class='quotetop'>CITATION(Vagor @ 25.08.2006 à 11:29) [snapback]79913[/snapback]</div>
Oo les talents démos

Et t'as rien pour guerrier par hasard? p

J'ai vu passer du gros fake.

(genre: Windwalker: tu passe invis 20s, et ton prochain coup génére un paquet de rage. Eh oh, on appelle ça un rogue, hein)
Répondre
25/08/2006, 13:27,
#13
 
M'enfin toutes les races peuvent être war pour l'instant ! p Sont crap ces elfes ^^
Répondre
25/08/2006, 17:01,
#14
 
Vagor a écrit :<div class='quotetop'>CITATION(Vagor @ 25.08.2006 à 13:27) [snapback]79928[/snapback]</div>
M'enfin toutes les races peuvent être war pour l'instant ! p Sont crap ces elfes ^^

C'est que war c'est super facile , tout le monde sait taper comme une brute sans reflechir Tongue Les BE ils sont differents stout
Heart Heart
Répondre
26/08/2006, 02:21,
#15
 
Les vrais talents:

Protection
Tier 1:
Tactical Mastery (moved from tier 2 arms).

Tier 2:
Shield Specialization (moved from tier 2 proc).
Iron Will removed (moved to tier 2 arms tree)
Improved Bloodrage no longer a requirement for Last Stand

Tier 3:
Defiance
Rank 0/3
Requires 10 points in Protection
Increases the threat generated by your attacks by 5% while in Defensive Stance.

Tier 6:
Shield Mastery
Rank 0/3
Requires 25 points in Protection
Increases the amount of damage absorbed by your shield by 10%

Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%

Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.

Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%

Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon

An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


Fury

Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%

Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.


Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents

15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


Arms:

Tier 2:
Iron will (moved from protection tree)

Tier 3:
Deep wounds
No longer has 3/3 Improved Rend Preq

Anger management no longer has a preq


Tier 6:
Improved Disciplines
Rank 0/3
Requires 25 points in Arms Talents
Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.

<img src="http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/29998-leaked-mage-talents-skills-expansion-alpha-burning_crusade_skills_warrior.jpg?d=1156511253" border="0" alt="Image IPB" />

Et apparemment, z'ont mis le turbo: Les Draenei 1-20 sont créables (2 jours après le début de la béta), c'est comme ça qu'on a eu les infos:

<img src="http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/29997-leaked-mage-talents-skills-expansion-alpha-omgproof.jpg?d=1156509731" border="0" alt="Image IPB" />
Répondre
26/08/2006, 03:20,
#16
 
Je reve ou la petit drenouille elle a une queue pire qu'une tauren ! :mad:
Heart Heart
Répondre
26/08/2006, 12:48,
#17
 
Miasma a écrit :<div class='quotetop'>CITATION(Miasma @ 26.08.2006 à 03:20) [snapback]79977[/snapback]</div>
Je reve ou la petit drenouille elle a une queue pire qu'une tauren ! :mad:

Y a qu'a regarder tous les dessins présentés par Blizzard pour voir que les Eredars (pardon, les Draenei) sont ceux qui ont la plus grosse Smile
Répondre
26/08/2006, 13:02,
#18
 
Tiens, FOH a ejecté tout les Screenshoot hebergés chez eux
Répondre
26/08/2006, 23:45,
#19
 
Sarbian a écrit :<div class='quotetop'>CITATION(Sarbian @ 26.08.2006 à 13:02) [snapback]79989[/snapback]</div>
Tiens, FOH a ejecté tout les Screenshoot hebergés chez eux

Pas grave, je les ai gardés, je mettrai a jour les liens Smile

Sinon, que c'est ridicule la monture Draenei:

<img src="http://img245.imageshack.us/img245/5627/mount11wq5.jpg" border="0" alt="Image IPB" />

Quelques modéles. Nos amis démonistes reconnaitront leur tout bleu version farmeur chinois:

<img src="http://i103.photobucket.com/albums/m121/kikoolol/burningcrusademobsxb6.jpg" border="0" alt="Image IPB" />

Le machin au dessus de la monture Draenei est la monture Blood Elf.

Et sinon, une monture aérienne qui péte encore plus que le Nether Drake: Peep, the Phoenix Mount (sic!)

<img src="http://xs105.xs.to/xs105/06346/mount5_1.jpg" border="0" alt="Image IPB" />
Répondre
27/08/2006, 00:26,
#20
 
Mimi plus tard : http://www.warcraftmovies.com/movieview.php?id=25557
Heart Heart
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